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Train · Openings

Learn openings by their ideas

Each opening is a story told in 15 moves a side. Every move answers four questions: what does it do, what does it stop, what does it prepare, and why not the obvious alternative. The line is what masters play, checked by Stockfish 19; when the book move is not the engine's first choice, you are told so. Then you drill your side, naming the idea before you play the move.

Open games (1.e4 e5)

Symmetrical centres, quick development, attacks on f7 and f2.

Sicilian Defence

Black trades a wing pawn for a centre pawn: unbalanced, sharp, both sides play to win.

French and Caro-Kann

Black builds a solid pawn chain and strikes at White's centre later.

Other answers to 1.e4

Black lets White take the centre, then attacks it.

Queen's Gambit

White offers a wing pawn for the centre; Black decides how to hold d5.

Indian defences

Black controls the centre with pieces first and pawns later.

Flank openings and systems

White develops by a plan rather than by an early fight.

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