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Openings · C45 · intermediate

Scotch Game

15 moves a side · 0/15 of White's moves mastered

The idea in one sentence

White opens the centre at once with d4; after the trades White gains space with e5 and c4, Black gets the bishop pair and open files.

♔ White's plans

  • Strike with d4 before Black is ready
  • After Nxc6 and e5, chase the knight with c4
  • Use the space on the kingside

♚ Black's plans

  • Take on d4 and develop fast
  • Accept doubled c-pawns for open lines
  • Pressure e5 with ...Qe7, ...Nd5 and ...f6 or ...g6

Pawn structure. Open centre; White's e5 wedge against Black's doubled c-pawns and quick piece play.

How to learn it

  1. Read the idea and the plans: every move below serves one of them.
  2. In the story, ask of each move: what does it do, what does it stop, what does it prepare, why not the other one?
  3. Drill your side. At the key moves you name the idea first, then play the move.
  4. Missed moves come back first next time, and in your journal.

The defining moves

  • 3.d4 challenges e5 right away instead of preparing it.
  • 3...exd4 takes, since there is no good way to hold e5.
  • 4.Nxd4 recaptures and centralises the knight.
  • 5.Nxc6 trades before Black can trade on d4, and doubles Black's c-pawns.
  • 6.e5 gains space and kicks the knight from f6.
  • 6...Qe7 attacks e5 and pins it against White's king on e1, so the pawn cannot capture off the e-file.

The line follows the moves masters play most (Lichess masters database), each checked by Stockfish 19 at depth 22; where the book move is not Stockfish's first choice, the story says so. Scores are in pawns from White's side: +0.30 is good for White, −0.30 for Black.