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Openings · C50 · beginner

Italian Game (Giuoco Pianissimo)

15 moves a side · 0/15 of White's moves mastered

The idea in one sentence

Both bishops aim at the weak f-pawn, and the real fight is over d4: White prepares it slowly with c3, Black keeps e5 and develops.

♔ White's plans

  • Bring the bishop to c4, where it eyes f7
  • Prepare d4 with c3, but strike only when ready
  • Castle, then manoeuvre the queen's knight via d2 and f1 to g3

♚ Black's plans

  • Mirror with ...Bc5, eyeing f2
  • Keep the pawn on e5 well supported
  • Answer slow play with ...a6 and ...Ba7 so the bishop is not hit by d4

Pawn structure. Pawns on e4 and d3 against e5 and d6: a closed, slow centre where piece placement matters more than tactics.

How to learn it

  1. Read the idea and the plans: every move below serves one of them.
  2. In the story, ask of each move: what does it do, what does it stop, what does it prepare, why not the other one?
  3. Drill your side. At the key moves you name the idea first, then play the move.
  4. Missed moves come back first next time, and in your journal.

The defining moves

  • 1.e4 grabs the centre and opens lines for the queen and the light-squared bishop.
  • 1...e5 claims an equal share of the centre and opens Black's own bishop and queen.
  • 2.Nf3 develops with a threat: it attacks the e5 pawn.
  • 2...Nc6 develops and defends e5 in one move.
  • 3.Bc4 puts the bishop on the diagonal to f7, the square only Black's king defends.
  • 3...Bc5 copies the idea: the bishop eyes f2 and also controls d4, the square White wants for a pawn.

The line follows the moves masters play most (Lichess masters database), each checked by Stockfish 19 at depth 22; where the book move is not Stockfish's first choice, the story says so. Scores are in pawns from White's side: +0.30 is good for White, −0.30 for Black.