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Openings · C02 · beginner

French Defence: Advance

15 moves a side · 0/15 of White's moves mastered

The idea in one sentence

White locks the centre with e5 and gains space; the whole game turns on Black's pressure against d4, the base of White's pawn chain.

♔ White's plans

  • Gain space with e5
  • Defend d4 with c3, Nf3 and later Be3 or Bd3
  • Attack on the kingside, where the space is

♚ Black's plans

  • Hit d4 with ...c5, ...Nc6 and ...Qb6
  • Later undermine e5 with ...f6
  • Activate the light-squared bishop, the French problem piece

Pawn structure. Pawn chains d4-e5 against d5-e6: attack the chain at its base.

How to learn it

  1. Read the idea and the plans: every move below serves one of them.
  2. In the story, ask of each move: what does it do, what does it stop, what does it prepare, why not the other one?
  3. Drill your side. At the key moves you name the idea first, then play the move.
  4. Missed moves come back first next time, and in your journal.

The defining moves

  • 3.e5 grabs space and takes f6 from Black's knight.
  • 3...c5 attacks the base of the chain, d4.
  • 4.c3 defends d4 with a pawn.
  • 4...Nc6 adds a second attacker on d4.
  • 5...Qb6 adds a third attacker on d4 and also hits b2.
  • 6.a3 prepares b4, gaining space on the queenside and stopping ...Bb4.

The line follows the moves masters play most (Lichess masters database), each checked by Stockfish 19 at depth 22; where the book move is not Stockfish's first choice, the story says so. Scores are in pawns from White's side: +0.30 is good for White, −0.30 for Black.