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Pawn breaks · For club players · 16 min read

Pawn Breaks in Chess: Fischer's e4 and f5 v Spassky, Checked

Fischer's 20.e4 is the most praised move of Reykjavik 1972, but Stockfish 19 says it only asked a question. Learn when a pawn break wins and when it merely invites a mistake.

FischerGM 27851–0SpasskyGM 2660World Championship, 28th match, game 6 · Reykjavik · 1972 · Queen's Gambit Declined, Tartakower Variation (D59)

Published 5 November 2026Checked by Stockfish 19 WASM Multithreaded, depth 17 to 28Walk through the whole game move by move

The pawn break, one move before it is played+0.22about equal
8a7b6c5d4e3f2g1hWhite's queen diagonal
Black's pawns on c5, d5 and e6 look solid, but White's queen on a3 ties the c5 pawn to the queen on f8, and the step e3-e4 attacks d5 with every White piece in position behind it.
  • plan
  • key square
  • target
  • White's queen diagonal
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish

In short

  1. A pawn break is a pawn move that attacks the enemy pawn structure so that lines open for your pieces. Fischer plays three of them against Spassky in game 6 of the 1972 world championship: e4 on move 20, f5 on move 26 and e6 on move 31.
  2. The famous 20.e4 was the best move, but Stockfish 19 says it only gave White about a quarter of a pawn. Black's best reply, 20...dxe4, keeps the game close to level. The game turned on 20...d4, a natural-looking answer that closed the centre and cost about a pawn and a quarter.
  3. For club players: prepare a break until your pieces can use the lines it opens, then play it and watch the reply. A break is a question, and the opponent's answer decides whether it works.

How we know what we say

  • Verified From the record: Stockfish's numbers, the players' own notes or interviews, or a cited source.
  • Inferred Read from the moves and the position: a reasoned reconstruction, not the player's words.
  • Speculative A guess about mood, intent or practical motives: plausible, not proven.

Part 1Reykjavik, July 1972: the match turns

Game 6 of the 1972 world championship was played on 23 July in Reykjavik. The match had started disastrously for the challenger: Fischer lost game 1, did not appear for game 2 and trailed by two points. A win in game 3, a draw in game 4 and a second win in game 5 levelled the score at 2½–2½, and game 6 began with the match balanced. [1] Verified

Fischer, rated 2785, opened 1.c4 and the game became a Queen's Gambit Declined, an opening that, as Alexander noted, Fischer had never played with White in a serious game. Spassky, the champion, rated 2660, chose the Tartakower Defence, a line Spassky had never lost with. After the game, Spassky joined the audience in applauding. C. H. O'D. Alexander summed up the game in two sentences, quoted below. [1] Verified

This game was notable for two things. First, Fischer played the Queen's Gambit for the first time in his life in a serious game; second, he played it to perfection, the game indeed casting doubt on Black's whole opening system.

C. H. O'D. Alexander, as quoted in the Wikipedia account of the match [1]
The players and the match situation before game 6.
WhiteBlack
PlayerRobert Fischer (United States)Boris Spassky (Soviet Union)
Rating, July 197227852660
Role in the matchChallengerWorld champion
Score before the game2½2½

Part 2What is a pawn break, and when does it work?

A pawn break is a pawn move that challenges the opponent's pawns, so that lines open for the pieces behind them. Pawns decide the shape of a position; a break is the moment the shape changes. Done at the right time, it hands your pieces open files and diagonals while the enemy pieces are still looking for squares. Done too early, it only gives the opponent the open lines.

Three questions sort a good break from a bad one. Are your pieces ready to use the lines that open? Is the opponent's king or weak pawn on those lines? What does the structure look like afterwards: do you gain a bind or a weakness, or do you leave a hole behind the pawn?

The break, with the pieces ready+0.28about equal
8a7b6c5d4e3f2g1hQueen's diagonal
After 20.e4 the pawn attacks d5. The queen on a3 already holds the c5 pawn on its diagonal, and the rooks on c1 and f1 stand behind. Every White piece has a job.
  • plan
  • target
  • Queen's diagonal
Analyse this positionPlay it out against Stockfish
The same break, seven moves earlier−3.97Black winning
8a7b6c5d4e3f2g1h
After 15...bxc5 the same 16.e4 is met by ...dxe4, which attacks the knight on f3 while White's king is still in the centre and the pieces are not ready. The break only opens lines for Black.
  • idea not played
  • key square
  • target
Analyse this positionPlay it out against Stockfish

The same pawn move at two moments. Read the engine numbers above the boards: when the pieces are ready the break gains, and when they are not it loses material.

Part 3The opening: how the structure appears

The Tartakower Variation of the Queen's Gambit Declined (with ...h6 and ...b6) brings a run of exchanges. By move 10 the dark-squared bishops and a pair of knights have gone, White has the half-open c-file after cxd5, and the position is within a hair of equal. Neither side has a target yet. Inferred

1.c4 e6 2.Nf3 d5 3.d4 Nf6 4.Nc3 Be7 5.Bg5 O-O 6.e3 h6 7.Bh4 b6 8.cxd5 Nxd5 9.Bxe7 Qxe7 10.Nxd5 exd5 11.Rc1 Be6 12.Qa4 c5 13.Qa3 Rc8 14.Bb5 a6 −0.10about equal

The opening up to 14...a6, the move after which the structure is fixed.

Fischer's 14.Bb5 had been played by Furman against Geller at Moscow in 1970. Geller had shown Spassky 14...Qb7 as the right reply, but Spassky apparently forgot it and played 14...a6. Stockfish finds the difference small: it prefers 14...Qb7 by about a tenth of a pawn. The opening did not lose the game; the structure it produced is what mattered. [1] Verified

Two hanging pawns in the middle−0.09about equal
8a7b6c5d4e3f2g1hSquares the pawns guard
After 15.dxc5 bxc5 Black has pawns on c5 and d5 and none on b or e: hanging pawns. They guard four squares in front of them, but they also give White something to hit.
  • target
  • Squares the pawns guard
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish

White finishes development (16.O-O, 17.Be2) and trades the knights with 18.Nd4 and 19.Nxe6. After 19...fxe6 Black has a chain c5, d5, e6 and the f-file half open, and the position is level to within a quarter of a pawn. The stage for the break is set. Inferred

Part 4Both plans from the same position

After 19...fxe6 Fischer's plan is to strike at d5 with e4. If Black captures, White's pieces get the squares; if Black pushes ...d4, White gets e5 and can attack on the kingside with f4 and f5. Spassky's plan is to keep the centre pawns mobile, bring the knight to f6 against e4 and use the queen on the half-open f-file.

White's plan: strike at the centre+0.22about equal
8a7b6c5d4e3f2g1hWhite's space
e4 hits d5, then f4 follows. White's pawns want e4, e5, f4 and f5; the pieces follow the pawns.
  • plan
  • White's space
Analyse this positionPlay it out against Stockfish
Black's plan: counterplay on f+0.22about equal
8a7b6c5d4e3f2g1hBlack's f-file
The knight comes to f6, hitting e4, and the queen on f8 looks down the open f-file at f2. Black's counter-chances depend on those squares.
  • plan
  • threat
  • Black's f-file
Analyse this positionPlay it out against Stockfish

From the same position the two sides want opposite things from the centre. The side that gets the pawn structure it wants usually wins.

Black's counterplay depends on one thing: keeping the centre open enough for the knight and the queen. A pawn on e5 takes f6 from the knight, and a pawn on f4 shuts the f-file. That is why 20...d4, which invites both, is the move that costs Black the game. Inferred

Part 5The critical moments

Three decisions carry most of the game, and Stockfish's view of them differs from the usual story. Try each position before you open the answers; the chips show Stockfish 19's number and the depth reached.

1234
The game was level for twenty moves. Black's reply to the first break lifts White to a clear plus, and the later breaks keep it growing. Above the line White is better, below it Black; the diamonds are the critical moments.
  1. 1 20.e4 The pieces are ready: strike now?
  2. 2 20...d4 Capture, close, or counter?
  3. 3 22...Rb8 Black's last chance for counterplay
  4. 4 26.f5 Open the second front?

Critical moment 1 of 4 · Move 20, White to play

The pieces are ready: strike now?

8a7b6c5d4e3f2g1hWhite's pieces ready
  • target
  • White's pieces ready
Your move as Fischer

White's pieces are better placed than Black's, but the position is nearly level. Which pawn move changes the character of the position and sets Black a problem?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
20.Bg4 20...Nf6+0.14about equalAttacks e6 at once, but Black has an easy reply (Stockfish gives ...Rc6) and the pressure is gone. It keeps the position level, a little below the break. Verified
20.Rfd1+0.03about equalNatural and safe, but nothing is asked of Black and the position stays level: about a quarter of a pawn below the break. Verified
20.Bf3−0.02about equalAims at d5 with a piece, but Black answers ...c4 and the bishop does little. About a third of a pawn below the break. Verified
What Fischer played

20.e4+0.28about equal

Fischer plays 20.e4. The pawn attacks d5 at once, and the queen on a3 and the rooks on c1 and f1 stand ready for the open lines.

Stockfish's first choice too. Depth 22.

What it revealed

Fischer chose to ask Spassky a question rather than wait for a plan to appear. The break did not win by itself: it gave White a small edge and a position where one natural reply, the pawn push, was a mistake.

What Stockfish adds Stockfish agrees that the break is best, but disagrees on how much it gives. The decisive jump in the evaluation comes one move later.

  • Verified Stockfish agrees that 20.e4 is the best move, and the other quiet moves hold the balance, which makes the break worth about a quarter of a pawn.
  • Inferred The break comes after the knights are traded: with no black knight on f6 to hit e4, Black must decide at once what to do with the d-pawn.
  • Verified Gligorić's note, as reported in the Wikipedia account of the match, says 20.e4 left Black no good alternatives: 20...dxe4 21.Rc4 leaves Black's pawns weak, and 20...Nf6 21.e5 Nd7 22.f4 also favours White.[1]

Critical moment 2 of 4 · Move 20, Black to play

Capture, close, or counter?

1h2g3f4e5d6c7b8a
  • key square
  • target
Your move as Spassky

Black is offered a pawn trade. The choices are to capture, to meet the break with a developing move, or to push the attacked pawn. Which answer keeps the position open for the pieces?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
20...dxe4 21.Qg3+0.27about equalStockfish's choice. Black takes the pawn and the position stays close to level: White keeps only about a quarter of a pawn. Verified
20...Nf6 21.e5 Nd7+0.48White slightly betterHits e4 at once, but White answers e5 and the knight must retreat. White keeps about half a pawn. Verified
20...Qe7+0.70White slightly betterKeeps the queen near the centre, but White takes on d5 and gains time. About seven tenths of a pawn for White. Verified
What Spassky played

20...d4+1.51White clearly better

Spassky pushes the pawn with 20...d4. It keeps the pawn and takes the square from White's pieces, but it fixes the structure and gives White the e5 square.

Stockfish preferred 20...dxe4 (+0.28); the game move gave up about 1.2 pawns. Depth 22.

What it revealed

Spassky answered a question about the centre by closing it. That took away Black's own counterplay: White's e5 now removes f6 from the knight, and the bishop on e2 can go to c4 against e6.

What Stockfish adds Stockfish puts the decisive error in Black's reply, not in the break. The received view that 20...dxe4 21.Rc4 leaves Black's pawns weak and doomed is tested in the next section.

  • Verified Alexander said of 20...d4 that "the pawns have no hope of further advance and the white bishop is unimpeded", as quoted in the Wikipedia account of the match.[1]
  • Verified Stockfish rates 20...dxe4 close to level and 20...d4 a pawn and a quarter worse, so the reply, not the break, is the decisive error.
  • Speculative Spassky may have preferred to keep the pawn rather than let e6 become a target after the exchange, a natural instinct that happens to cost the game.

Critical moment 3 of 4 · Move 22, Black to play

Black's last chance for counterplay

1h2g3f4e5d6c7b8a
  • target
  • key square
Your move as Spassky

White has just closed the centre with a pawn on e5, and the queen on e7 has lost its best square. Black needs an active plan, not a waiting move. Which piece should move, and where?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
22...Nb6 23.Qd3+0.96White clearly betterStockfish's choice and the only move that keeps the deficit near a pawn. The knight heads for c4 and frees d7 for the queen. Verified
22...Rb7+2.67White winningPrepares to double on the seventh rank but does nothing about the knight. White is more than two and a half pawns ahead. Verified
22...Kh8+2.08White winningSteps off the diagonal, but the knight and the queen still have no squares. About two pawns for White. Verified
What Spassky played

22...Rb8+2.44White winning

Spassky plays 22...Rb8, eyeing b2 and the b-file. The rook has a target, but the knight on d7 stays boxed in and the bishop reaches c4 unchallenged.

Stockfish preferred 22...Nb6 (+0.94); the game move gave up about 1.5 pawns. Depth 22.

What it revealed

Spassky looked for activity with the rook, but the weakness was the knight: it had no square. Against a bind, the right plan is to free the worst piece first, and only then to use the others.

What Stockfish adds Before the move, the position was not yet lost: Stockfish rates it at about a pawn for White. The decisive loss of ground comes here.

  • Verified Stockfish rates 22...Nb6 about a pawn and a half better than the game move; the game move leaves White more than two pawns ahead.
  • Inferred The knight on b6 contests c4, the square White's bishop needs, and frees d7 for the queen.

Part 6The turning point: the second break

Black is still tied up, and Fischer now opens a second front. The f-pawn moves to f5, hitting e6 and opening the f-file for White's rooks. It is a break from a position of strength, and it ends any chance that Black can regroup.

Critical moment 4 of 4 · Move 26, White to play

Open the second front?

8a7b6c5d4e3f2g1h
  • target
  • key square
Your move as Fischer

White is clearly better with the centre closed. The structure offers another pawn break on the f-file. Is it time to play it, or is a quieter move stronger?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
26.a4+3.76White winningStockfish's choice by a hair. It stops ...a4 and keeps the bind; the game move is only about a tenth of a pawn behind it. Verified
26.Qg3+1.99White clearly betterNatural, but it lets Black breathe: Stockfish rates it more than a pawn and a half below the break. Verified
26.Bd3+2.16White winningA quiet retreat that throws away the initiative: about a pawn and a half below the break. Verified
What Fischer played

26.f5+3.64White winning

Fischer plays 26.f5. After 26...exf5 27.Rxf5 the f-file belongs to White, and the knight on f8 has no good squares.

Stockfish preferred 26.a4 (+3.69); the game move gave up about 0.1 pawns. Depth 21.

What it revealed

Fischer used a second break to turn a bind into open lines for the rooks. The first break made the bind; the second made it decisive.

  • Verified Stockfish rates 26.f5 as winning and only a tenth of a pawn below its first choice, 26.a4; the quiet moves keep a clear edge but give back about a pawn and a half.
  • Verified The Wikipedia account of the match says that after 26.f5 White started steadily gaining momentum, a remark it credits to Evans and Smith.[1]

The third break comes at move 31. The idea is the same as before: each pawn move takes a square from Black's pieces and gives a line to White's. The pawn on e6 shuts in the rook on e7 and the queen on d8, and White's pieces can invade. Inferred

The third break, e6+5.89White completely winning
8a7b6c5d4e3f2g1hWhite's attack
The pawn on e5 steps to e6, taking d7 and f7 from Black's pieces and blocking the rook on e7. The rooks on f5 and f1 and the queen on g3 then bear down on the f-file and g7.
  • plan
  • key square
  • target
  • White's attack
Analyse this positionPlay it out against Stockfish

31.e6 Rbc7 32.Qe5 Qe8 33.a4 Qd8 34.R1f2 Qe8 35.R2f3 Qd8 36.Bd3 Qe8 37.Qe4 Nf6 38.Rxf6 gxf6 39.Rxf6 Kg8 40.Bc4 Kh8 41.Qf4 #7White mates by force

The finish. White improves the position with small moves until Black runs out of useful ones. The score ends at 41.Qf4, which Stockfish rates as mate in seven.

Part 7What Spassky could have done

The usual account says Black was lost after 20.e4. Stockfish disagrees: the capture on e4 holds the position close to level. The defender had a second chance at move 22, and a third idea, to meet the plan on the queenside.

The capture that holds+0.25about equal
8a7b6c5d4e3f2g1h
After 20.e4 dxe4 21.Qg3, White keeps a small edge, about a quarter of a pawn, but Black's pieces are free and the bind of the game does not exist.
  • threat
  • target
Analyse this positionPlay it out against Stockfish

20.e4 dxe4 21.Rc4 +0.27about equal

The annotators' line, 20.e4 dxe4 21.Rc4: the engine finds that Black's pawns are not as weak as the books said. Verified

The knight leaves the box+0.96White clearly better
8a7b6c5d4e3f2g1h
22...Nb6 takes the knight out of the queen's way and eyes c4, the square White's bishop wants. The position is still worse for Black, but the deficit is about a pawn rather than more than two.
  • plan
  • key square
  • outpost
Analyse this positionPlay it out against Stockfish

The rule for the defender: when a break is played, count what each reply does to your pieces before counting pawns. The reply that keeps your pieces mobile is better than the one that keeps your pawns, even if it costs a pawn structure. Inferred

Part 8A different angle: the break is a question

Where the evaluation moved. The two largest jumps are both Black decisions.
MoveWhat happenedStockfish's view
20.e4The first breakBest move; White gains about a quarter of a pawn
20...d4Black closes the centreGives away a pawn and a quarter
22.e5White closes it furtherCosts White half a pawn against 22.Qh3, but keeps a large edge
22...Rb8Black seeks activity on the b-fileCosts more than a pawn; 22...Nb6 was the move
26.f5The second breakWinning, a tenth of a pawn below 26.a4

The usual story has Fischer's break forcing a win. The numbers say Fischer's break created a decision, Spassky made two inaccurate answers, and the later breaks converted the advantage. Seen that way, the lesson is not that e4 wins, but that e4 was the right moment to make the opponent choose. Inferred

Part 9How to use pawn breaks in your games

A recipe for the break

  1. List the breaksWrite down every pawn move that attacks an enemy pawn, on each wing and in the centre. Most positions have two or three.
  2. Count the piecesFor each break, ask what each of your pieces does when the lines open. A rook with no open file or a bishop blocked by its own pawn means you are not ready.
  3. Test the repliesLook at the three answers: capture, advance, ignore. If the natural answer is the weakest, the break is strong. If every answer is easy, wait.
  4. Improve, then breakPut the missing piece on its square: rook behind the pawn, queen on the diagonal, king safe. Then play the break at once, because the chance may not last.
  5. Look for the next breakAfter the first break, look at the other wing. Fischer's f5 and e6 followed e4 because the first break gave the squares.
  • Is my king safe once lines open?
  • Which of my pieces gains a square?
  • Which of the opponent's pieces gains a square?
  • What is the best reply, and is it easy to find?

Your turnPractise it

Set each position up, decide your plan before you look, then play it out against Stockfish to see whether it holds.

8a7b6c5d4e3f2g1h

White to play. The pieces are placed and the position is level. Which pawn move changes it?

Hint

A pawn move from e3 that attacks the d5 pawn.

A good answer

20.e4 is Stockfish's choice: it gains about a quarter of a pawn and sets Black a decision.

Play it outAnalyse
8a7b6c5d4e3f2g1h

White to play after Black has pushed the pawn to d4. How does White use the closed centre?

Hint

Take space on the kingside with a pawn.

A good answer

21.f4 is Stockfish's choice; White keeps a bind with a pawn and a quarter.

Play it outAnalyse
1h2g3f4e5d6c7b8a

Black to play. White has just closed the centre with e5. Which piece should move first?

Hint

The worst-placed piece, aiming at the bishop's square.

A good answer

22...Nb6 is Stockfish's choice and the only move that keeps the deficit near a pawn.

Play it outAnalyse
8a7b6c5d4e3f2g1h

White to play. The pieces are aimed at the kingside and the pawn on e5 is ready to move. What now?

Hint

The e-pawn takes two squares from Black's pieces.

A good answer

31.e6 is Stockfish's choice, and White is winning.

Play it outAnalyse

Part 10Takeaways

  • A break is a question. The opponent's reply decides the result.
  • Prepare first. Pieces before pawns: the break is the last move of the plan.
  • Break again. One break gives squares for the next.
  • Closing is not defending. Black's 20...d4 shut the position and lost ground.
  • Check the verdict. Famous moves are not always as strong as the story says.

Questions readers ask

What is a pawn break in chess?

A pawn break is a pawn move that attacks an enemy pawn or chain so that lines open for the pieces. Fischer's 20.e4 against Spassky in 1972 is a classic example, followed by the breaks f5 and e6.

When should you play a pawn break?

Play the break when your pieces are ready to use the lines it opens and the opponent's pieces are not. The same e4 that works at move 20 of this game loses material at move 16, because the pieces are not yet placed.

Was 20.e4 in Fischer v Spassky 1972 game 6 the winning move?

It was the best move, but Stockfish 19 says it gave White only about a quarter of a pawn. The decisive error was Black's reply 20...d4, which Stockfish rates about a pawn and a quarter worse than 20...dxe4.

Why did Spassky lose game 6 of the 1972 match?

Spassky answered the e4 break by closing the centre with 20...d4, and then missed 22...Nb6 for counterplay. Both choices left the pieces without squares, while Fischer followed with two more pawn breaks.

How do you defend against a pawn break?

Count what each reply does to your pieces before counting pawns. Prefer the answer that keeps your pieces mobile, such as capturing the pawn, over the answer that closes the position, unless closing removes the attacker's targets.

Sources and method

The game score was checked against two independent sources. Every position, line and candidate in this article was replayed for legality, and every engine number was produced by Stockfish 19 WASM Multithreaded for this article (depth 17 to 28, deepest at the critical moments), not copied from elsewhere. What the players thought is reconstructed from the moves, their published notes and later analysis; it is labelled as verified, inferred or speculative, and nothing is presented as a quotation unless a source is cited for it.

  1. World Chess Championship 1972, game 6: score, notes and annotators' comments (Wikipedia)
  2. Robert J. Fischer games, PGN archive (PGN Mentor)

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Strategy sticks when you use it. Practise real positions with Stockfish's verdict at once, or play the plans out from any diagram above.