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Outposts · For club players · 14 min read

Outposts: Kasparov's Octopus Knight v Karpov, Checked by Stockfish

Kasparov's knight on d3 in game 16 of the 1985 match, what Stockfish says about it, and how to build an outpost no pawn can attack.

KarpovGM0–1KasparovGMWorld Championship, game 16 · Moscow · 1985 · Sicilian Defence, Kasparov gambit (B44)

Published 30 October 2026Checked by Stockfish 19 WASM Multithreaded, depth 20 to 38

A knight nobody can chase0.00about equal
8a7b6c5d4e3f2g1hThe knight's reach
Black's knight on d3 after 16...Nd3. White has no pawn on c2 or e2, so no pawn can ever attack it; Black's bishop on f5 guards it. From d3 it eyes b2, f2, c1 and e1.
  • plan
  • outpost
  • weakness
  • The knight's reach
Analyse this positionPlay it out against Stockfish

In short

  1. Kasparov beat Karpov in game 16 of the 1985 match with a knight on d3 that no pawn could ever attack.
  2. The outpost was built by a pawn sacrifice at move 8, which removed the white pawns that would have guarded d3.
  3. Stockfish says 16...Nd3 was Black's second-best move and that the decisive error was 17.Nab1, not the knight move itself.
  4. White could have given back the extra pawn with 17.d6 or later challenged the knight with 24.Nb2.
  5. To use the idea: count the enemy pawns that can ever attack a square before you plan a piece for it.

How we know what we say

  • Verified From the record: Stockfish's numbers, the players' own notes or interviews, or a cited source.
  • Inferred Read from the moves and the position: a reasoned reconstruction, not the player's words.
  • Speculative A guess about mood, intent or practical motives: plausible, not proven.

Part 1The setting: game 16 of the 1985 world championship match

Moscow, 15 October 1985. Anatoly Karpov, the reigning world champion, went into game 16 of the rematch with the 22-year-old challenger Garry Kasparov: the match was level at 7½–7½ after fifteen games. Kasparov won this game, took the lead, and won the match 13–11 to become the youngest world champion in history. [1] Verified

Match score from the Wikipedia article on the 1985 match.
FactDetail
GameKarpov (White) v Kasparov (Black), Moscow 1985, game 16
Score before7½–7½
Result0-1, Karpov resigned after 40...Re1+ (80 plies)
OpeningSicilian: Kasparov's gambit 8...d5
StrategyAn outpost no pawn can attack

The question to hold while reading: Black is a pawn down and has no obvious way to win it back. What does Black do with the free move?

Part 2The idea at a glance: what is an outpost?

An outpost is a square, deep in the opponent's half of the board, that no enemy pawn can ever attack, and where one of your pieces is protected by a pawn or another piece. A piece placed on it cannot be driven out by a pawn, so the only way to remove it is to trade a piece for it. Knights benefit most because they cannot be hit by a pawn and do not need open lines. Inferred

A true outpost+3.29White winning
8a7b6c5d4e3f2g1hPawnless squares
No white pawn stands on c2 or e2, so nothing can ever challenge the knight on d3; the bishop on f5 guards it and the knight hits b2 and f2. White can only challenge it with a piece.
  • outpost
  • target
  • Pawnless squares
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish
Not an outpost+7.94White completely winning
8a7b6c5d4e3f2g1hPawns that kick it
The same kind of knight on d5, but now pawns on c4 and e4 can both attack it. A square is an outpost only if no enemy pawn can ever reach the squares that guard it.
  • target
  • key square
  • Pawns that kick it
Analyse this positionPlay it out against Stockfish

A true outpost needs two things: no enemy pawn can ever attack the square, and the knight is supported. Take either away and the knight is only a target.

In this game the square is d3, and the reason nobody can attack it is a decision made earlier: the pawns that would guard it are gone. An outpost is usually the consequence of a structure, not a lucky square. Inferred

Part 3The opening: a pawn for a square

The game is a Sicilian in which Black answers 8.Na3 with the pawn sacrifice 8...d5, known as Kasparov's gambit. The pawn is given up so that White's c- and e-pawns disappear in the exchanges that follow; Chess.com's Stockfish study of the gambit examines the opening phase. [3] Verified

5.Nb5 d6 6.c4 Nf6 7.N1c3 a6 8.Na3 d5 9.cxd5 exd5 10.exd5 Nb4 +0.38White slightly better

The Sicilian with Kasparov's pawn sacrifice 8...d5: White ends a pawn up with a passed pawn on d5 and no c- or e-pawns; Black has the bishop on c5 and a knight aiming at d3. Inferred

The gambit builds the hole+0.38White slightly better
8a7b6c5d4e3f2g1hNo pawns to guard d3
After 10...Nb4 White has an extra pawn on d5 but no pawns left on the c- or e-files. Black's knight eyes c2 and d3; the squares from which a pawn would guard d3 are empty for good.
  • plan
  • key square
  • target
  • No pawns to guard d3
Analyse this positionPlay it out against Stockfish

The result is a structure in which White has one extra pawn, a passed d-pawn on d5, and nothing on the c- or e-files. The pawn is real, but the price is a square: d3, where a black knight can sit forever. The pieces would need to be traded off to challenge it. Inferred

Whether the gambit is objectively sound is a different matter: Stockfish's verdicts on the opening moves are close to level, and Chess.com's analysis says the refutation attempts do not give White much. What matters here is the structure it creates. [3] Verified

Part 4The plans: pawn power against piece power

From the position after 15...b5 both sides have a plan. White's is to use the passed d-pawn: push it to d6, activate the bishop on f3 along the long diagonal and use the extra pawn. Black's is to put a piece on a square White's pawns cannot reach and make the extra pawn irrelevant. Inferred

White's plan: use the extra pawn−0.23about equal
8a7b6c5d4e3f2g1hThe pawn's road
White's d5 pawn is passed. The plan is to push it with d6, backed by the rook on d1, the queen on d2 and the bishop on f3 eyeing a8.
  • plan
  • outpost
  • The pawn's road
Analyse this positionPlay it out against Stockfish
Black's plan: plant a piece on d3−0.23about equal
8a7b6c5d4e3f2g1hWhat the knight hits
Black cannot hold the pawn back with pieces alone, so the plan is a knight on d3: it hits b2 and f2, blocks the d-file and cannot be attacked by a pawn. Black's bishop and rooks then work around it.
  • plan
  • key square
  • What the knight hits
Analyse this positionPlay it out against Stockfish

The same position, two plans. White wants to push the d-pawn; Black wants a knight on d3. Whoever carries out the plan first sets the terms.

Part 5The critical moments

Four decisions shaped the game. The two outpost moves (16...Nd3 and 17.Nab1) come first and last in the story, so the 17th move gets its own section next; here are the other three, in order, because they show what the knight does to White's decisions. Inferred

1234
White's position stays roughly level until move 16. The jump is 17.Nab1, and the margin only grows after that: 24.Bg2 and 30.f3 add to it, and 38.Nb2 allows mate. Above the line White is better, below it Black; the diamonds are the critical moments.
  1. 1 16...Nd3 Where does Black's knight belong?
  2. 4 17.Nab1 Give the pawn back, or block the knight in?
  3. 2 24.Bg2 The last chance to challenge the knight
  4. 3 30.f3 A pawn move that opens a diagonal

Critical moment 1 of 4 · Move 16, Black to play

Where does Black's knight belong?

1h2g3f4e5d6c7b8a
  • weakness
  • target
Your move as Kasparov

Black is a pawn down, and White's rooks and queen are lined up behind the d5 pawn. Which setup gives Black a lasting grip instead of a short-term fight over d5?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
16...Qd6 17.Bh4 Rad8−0.30about equalStockfish's choice by a hair: about two-tenths of a pawn better for Black, with the queen eyeing the d-pawn. Verified
16...Rac80.00about equalLevel: the rook takes the c-file, but Black gains no lasting grip. Verified
16...h6 17.Bh4 Nd3−0.14about equalSlightly better for Black, about a seventh of a pawn: it makes luft but does not deal with White's d-pawn. Verified
What Kasparov played

16...Nd30.00about equal

Kasparov played the knight from b4 to d3. It cannot be attacked by a pawn, it is guarded by the bishop on f5, and from there it hits the squares b2 and f2 and ties down White's rooks and queen.

Stockfish preferred 16...Qd6 (−0.23); the game move gave up about 0.2 pawns. Depth 27.

What it revealed

The choice shows a plan built around one square rather than one move: Black spent a pawn to remove White's c- and e-pawns, and the knight now uses the hole that the sacrifice created.

What Stockfish adds Stockfish rates 16...Qd6 a shade better (about a quarter of a pawn for Black) and 16...Nd3 as level. The knight move is sound, and it asks harder questions of White.

  • Verified The knight on d3 is the move that gave the game its name: Kasparov later compared its power to the tentacles of an octopus.[4]
  • Inferred With White's c- and e-pawns gone, the only White pieces that can challenge d3 are the queen, a rook, the bishop (from e2) or a knight (from b2 or c1), and each of those trades leaves Black the better structure.

Critical moment 2 of 4 · Move 24, White to play

The last chance to challenge the knight

8a7b6c5d4e3f2g1hThe octopus's reach
  • key square
  • The octopus's reach
Your move as Karpov

Black has pushed pawns on both wings and the knight on d3 still dominates. White cannot attack it with a pawn. Which piece move at least offers to remove it?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
24.Nb2 24...Nde5 25.Bg2 Qf6−2.90Black winningStockfish's choice: White is still about three pawns down, but the fight for d3 goes on. Verified
24.a3 24...Nde5 25.Bg2−3.64Black winningSecond best, about three and a half pawns down: the knight is left alone for another move. Verified
24.Qc2−12.80Black completely winningLoses heavily, more than twelve pawns down. Verified
What Karpov played

24.Bg2−4.39Black completely winning

Karpov retreated the bishop to g2 and left the knight alone.

Stockfish preferred 24.Nb2 (−2.30); the game move gave up about 2.1 pawns. Depth 22.

What it revealed

A passive move adds nothing to the fight over d3: the bishop's retreat keeps the long diagonal but does nothing about the one piece that is ruining the position.

What Stockfish adds Stockfish prefers 24.Nb2 by about two pawns: White stays roughly three pawns down, but 24.Bg2 leaves a deficit of more than four and a half. The defence needed a plan, not a waiting move.

  • Inferred Nb2 attacks d3 with a piece Black cannot ignore: the knight on d3 must trade itself off or leave.
  • Speculative By now Karpov may have felt that trading the knight meant admitting the position was lost; the record does not say so.

Critical moment 3 of 4 · Move 30, White to play

A pawn move that opens a diagonal

8a7b6c5d4e3f2g1hThe g1-a7 diagonal
  • target
  • The g1-a7 diagonal
Your move as Karpov

White's d6 pawn is attacked by the queen and Black's g-pawn is on g4. White to play: which move handles both without opening lines near the king?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
30.h3 30...h5−5.23Black completely winningStockfish's choice: still more than five pawns down, but White keeps the king covered and the d6 pawn defended a little longer. Verified
30.Qa2−5.55Black completely winningAbout six pawns down: the queen move ignores the g4 pawn and the weak diagonal. Verified
30.h4−5.78Black completely winningAbout five and a half pawns down: slightly worse than h3. Verified
What Karpov played

30.f3−7.12Black completely winning

White played the pawn to f3, which loses the d6 pawn and opens the diagonal to the white king.

Stockfish preferred 30.h4 (−5.40); the game move gave up about 1.7 pawns. Depth 22.

What it revealed

The pawn move looks like it challenges the g4 pawn, but it weakens e3 and d4, and the black queen lands on d4 with check.

What Stockfish adds Stockfish scores 30.f3 as a further loss of nearly two pawns. Even the best move, 30.h3, leaves White more than five pawns down: the point is how many more ways the knight offered Black.

  • Inferred After 30.f3 Qxd6 31.fxg4 Qd4+ the queen reaches d4 with check; without the f2 pawn nothing covers the diagonal to g1, and White's queen on d2 cannot cover d4 because the knight on d3 blocks its file.

Part 6The turning point: 17.Nab1

Chronologically the decisive moment comes right after the knight lands, which is why it is treated apart from the others. Inferred

Critical moment 4 of 4 · Move 17, White to play

Give the pawn back, or block the knight in?

8a7b6c5d4e3f2g1hHit by the knight
  • target
  • key square
  • Hit by the knight
Your move as Karpov

The knight has landed on d3 and cannot be driven out by a pawn. White is still a pawn up. Which plan keeps White afloat: hold the extra pawn, or hand it back to break the bind?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
17.d6 17...Qxd6 18.Bxf6 Qxf6 19.Bxa8−0.03about equalLevel: the pawn goes back and White keeps a sound position. Verified
17.b4 17...Bxb4 18.Nc2−0.31about equalAbout a third of a pawn behind: playable, it also breaks Black's grip a little. Verified
17.Nc2 17...Nb2−1.18Black clearly betterAbout a pawn behind: it challenges the knight but allows Nb2 trades that favour Black. Verified
17.Be3−1.30Black clearly betterAbout a pawn and a half behind: the bishop leaves the long diagonal. Verified
What Karpov played

17.Nab1−2.66Black winning

Karpov moved the knight a3 to b1, planning to reroute it and cover d2 and c3.

Stockfish preferred 17.d6 (0.00); the game move gave up about 2.7 pawns. Depth 24.

What it revealed

The move holds the extra pawn and keeps the pieces together, but it commits the knight to a slow route and lets Black choose the next phase. The engine says this was the decisive mistake.

What Stockfish adds Stockfish: 17.Nab1 drops from level to nearly three pawns behind, while 17.d6 keeps the position level. This single move cost close to three pawns.

  • Verified Chess.com's Stockfish analysis names 17.Nab1 as White's critical error, calls it too passive, and says White needed to give back the pawn with d5-d6 on move 16 or 17.[3]
  • Inferred Nab1 keeps the extra pawn and keeps White's pieces away from the knight, which is its appeal and its flaw.
17.d6: the pawn goes back−0.05about equal
8a7b6c5d4e3f2g1hThe d-file
After 17.d6 Qxd6 18.Bxf6 Qxf6 19.Bxa8 Rxa8, White has given the pawn back and won the exchange (a rook for a bishop), yet Stockfish calls it level: the knight on d3 still holds White's pieces in place.
  • key square
  • The d-file
Analyse this positionPlay it out against Stockfish

The point of 17.d6 is that it breaks the bind before it forms. After the trades White has given back the extra pawn, but the black knight no longer has a steady diet of weaknesses to attack, and Stockfish finds the position balanced. Verified

34.Qxd3: the queen has to go−7.87Black completely winning
8a7b6c5d4e3f2g1h
After 33...Ne4 the queen on d2 is attacked and Nf2+ is threatened. White gives the queen on d3, because every other square loses more.
  • threat
  • key square
  • target
Analyse this positionPlay it out against Stockfish

34.Qxd3 Nf2+ 35.Rxf2 Bxd3 36.Rfd2 Qe3 37.Rxd3 Rc1 38.Nb2 Qf2 39.Nd2 Rxd1+ 40.Nxd1 Re1+ −#2Black mates by force

The octopus is removed, but at the price of the queen. Black's pieces take over every square White has left. Verified

Part 7What White could have done

There were two chances. The first, at move 17, was to return the pawn with d6. The second, much later, was to challenge the knight with a piece: the knight on d3 cannot be attacked by a pawn, but it can be attacked by a knight. Inferred

The best defence: challenge it−2.31Black winning
8a7b6c5d4e3f2g1h
After 24.Nb2 the knight on b2 attacks d3. White is still worse, but the octopus must retreat or trade, and the d3 square is no longer Black's.
  • plan
  • key square
Analyse this positionPlay it out against Stockfish

24.Nb2 Nde5 25.Bg2 Qf6 26.Kh1 Qb6 27.Nxd3 Nxd3 −2.51Black winning

Challenging the knight with Nb2 forces Black to find a retreat or trade, and 27.Nxd3 Nxd3 removes the octopus. Verified

Part 8A different angle: the outpost was built eight moves earlier

The usual account credits Kasparov's 16...Nd3. Stockfish's account is different in two ways. First, 16...Nd3 is level on the engine's scale and 16...Qd6 is a shade better, so the big swing is White's reply, not Black's move. Second, the outpost was paid for at move 8, when Black gave up a pawn to remove the c- and e-pawns. By move 16 the hole existed; the knight only occupied it. Verified

Where the evaluation moved. All values are Stockfish's; the sign is from White's side.
MomentWhat happenedStockfish's view
Move 1616.Rad1 Nd3Level; 16...Qd6 a shade better for Black
Move 1717.Nab1?White drops from level to nearly three pawns behind; 17.d6 stays level
Move 2424.Bg2?About two pawns more lost; 24.Nb2 was the fight
Move 3030.f3?Nearly two pawns more lost; 30.h3 was the best try
Move 3838.Nb2Black has a forced mate

This changes the lesson. An outpost is not a thing you land on at the last moment; it is a structure you choose, and defending against one is a structural decision as much as a tactical one. Inferred

Part 9How to use this in your own games

The recipe

  1. Find the target squareLook for a square on the opponent's side of the board, and check which pawns could ever attack it.
  2. Check the supportThe piece needs support from a bishop or a pawn so a trade does not simply win it.
  3. Plan the routeCount the moves a knight needs to reach the square; keep the moves you need unforced.
  4. Add the second weaknessOnce the knight sits there, open a second front so the defender cannot defend everything.
  • Pawns first: can any pawn ever attack the square?
  • Is the piece supported by a bishop or pawn?
  • What does the piece attack from there?
  • What is the opponent's counterplay while I spend moves on it?

Your turnPractise it

Set each position up, decide your plan before you look, then play it out against Stockfish to see whether it holds.

8a7b6c5d4e3f2g1h

White to play (move 16): Black's knight on b4 wants to land on d3. Which move deals with it best?

Hint

Think about the extra pawn on d5. Is it better as a pawn or as a bargaining chip?

A good answer

16.d6! gives the pawn back and breaks the structure the knight needs; the quiet 16.Rad1 allows Nd3.

Play it outAnalyse
8a7b6c5d4e3f2g1h

White to play (move 17): the knight is on d3. What is the most resilient move?

Hint

There is no way to attack the knight with a pawn.

A good answer

17.d6! The pawn returns and the position stays balanced; 17.Nab1 drops two pawns.

Play it outAnalyse
8a7b6c5d4e3f2g1h

White to play (move 24): the knight on d3 still dominates. Which piece move fights back?

Hint

Which piece can attack d3 without being exchanged for nothing?

A good answer

24.Nb2, challenging the knight; the quiet 24.Bg2 loses more.

Play it outAnalyse
1h2g3f4e5d6c7b8a

Black to play (move 15): White's knights are on a3 and c3. Which pawn move stops the knight reaching c4 and prepares the plan?

Hint

It gains space and takes a square away.

A good answer

15...b5, which stops Nc4 and keeps the queenside pieces active; Stockfish agrees.

Play it outAnalyse

Part 10What to take from this game

  • An outpost is a structure, not a square: count the enemy pawns that could ever attack it.
  • Sacrifices can create outposts: Black gave a pawn to remove two White pawns.
  • Attack the piece, not the pawn: if no pawn can hit it, use a piece.
  • Passive moves lose to outposts: 17.Nab1 and 24.Bg2 let the knight stay.
  • Give back the pawn when it breaks the bind.

Questions readers ask

What is an outpost in chess?

An outpost is a square in the opponent's half of the board that no enemy pawn can attack, where a supported piece cannot be driven away by a pawn. Knights are the best occupants because they do not need open lines.

What is Kasparov's octopus knight?

It is the black knight on d3 in Karpov-Kasparov, game 16, 1985. Kasparov compared its reach over the white pieces to the tentacles of an octopus. It could not be attacked by a pawn and tied down White's rooks and queen.

Was 16...Nd3 the best move?

Stockfish rates 16...Qd6 a shade better, but 16...Nd3 is level and creates much harder problems for White. The decisive error was White's 17.Nab1, not the knight move itself.

How do you fight an outpost knight?

Attack it with a piece, since no pawn can, or change the pawn structure so a pawn can reach the guarding squares. Here White could have returned the extra pawn with d6, or challenged the knight with Nb2 on move 24.

How do you create an outpost for your own piece?

Look at the opponent's pawn structure and find squares no pawn can ever attack, usually after the opponent's neighbouring pawns have been exchanged. Then plan a route for a knight and a support for it before you commit.

Sources and method

The game score was checked against two independent sources. Every position, line and candidate in this article was replayed for legality, and every engine number was produced by Stockfish 19 WASM Multithreaded for this article (depth 20 to 38, deepest at the critical moments), not copied from elsewhere. What the players thought is reconstructed from the moves, their published notes and later analysis; it is labelled as verified, inferred or speculative, and nothing is presented as a quotation unless a source is cited for it.

  1. World Chess Championship 1985 (Wikipedia): match score and game 16 moves
  2. Karpov v Kasparov, Stabroek News: the same game score, 40 moves
  3. Stockfish On The Classics: Kasparov's Gambit (Chess.com)
  4. Understanding before Moving 56: The Octopus (ChessBase)

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