Ferzline
Log in

Using a lead in development · For club players · 20 min read

Lead in Development: Byrne v Fischer 1956, Checked by Stockfish

Fischer was thirteen and had every piece out while Byrne's king sat on e1. Stockfish 19 says the Game of the Century was decided on move 11, and that the famous queen sacrifice did not change the score at all.

Byrne0–1FischerThird Rosenwald Trophy, game 8 · New York · 1956 · Grünfeld Defence, 5.Bf4 (D92)

Published 13 November 2026Checked by Stockfish 19 WASM Multithreaded, depth 17 to 32Walk through the whole game move by move

Every black piece is in play; White's king is on e1−2.76Black winning
8a7b6c5d4e3f2g1hKing still in the centreRook never moved
After 16...Rfe8+ the e-file is open and the black rook gives check down it. White's king never castled and the h1 rook has not moved. Black's queen, both bishops, the e8 rook and the c3 knight are all in play: a lead in development turned into open lines against a king in the centre.
  • threat
  • target
  • King still in the centre
  • Rook never moved
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish

In short

  1. A lead in development means having more pieces in play than the opponent; it is worth something only if you open lines before the opponent catches up.
  2. In the Game of the Century, Byrne moved the queen three times in the first ten moves while Fischer, thirteen, castled and brought out every minor piece.
  3. Stockfish 19 rates the position level after 10...Bg4 and about three pawns better for Black after 11.Bg5: the game was decided by one undeveloping move, not by the later fireworks.
  4. Fischer cashed the lead at once with 11...Na4 and 13...Nxe4, opening the e-file against the king on e1. The famous 17...Be6 kept the advantage; Byrne's acceptance of the queen doubled it.
  5. To use a lead in development: count the moves your opponent needs to castle, then spend yours opening a file or diagonal towards the king, even at the cost of material.

How we know what we say

  • Verified From the record: Stockfish's numbers, the players' own notes or interviews, or a cited source.
  • Inferred Read from the moves and the position: a reasoned reconstruction, not the player's words.
  • Speculative A guess about mood, intent or practical motives: plausible, not proven.

Part 1The setting: a thirteen-year-old against a leading master

On 17 October 1956, in round 8 of the Third Rosenwald Trophy at the Marshall Chess Club in New York, Donald Byrne had White against Bobby Fischer. Fischer was thirteen. Byrne was one of the leading American masters of the time and later became an International Master, in 1962. [1] Verified

Fischer's tournament as a whole was modest, but Hans Kmoch, writing in Chess Review, called this game the Game of the Century, and the name stuck. Fischer annotated it in Bobby Fischer's Games of Chess (1959), and Fine, Reinfeld, Kasparov and many others have annotated it since. [1][2] Verified

The game in four lines.
EventThird Rosenwald Trophy, round 8, New York, 17 October 1956
WhiteDonald Byrne, one of the leading American masters
BlackBobby Fischer, aged 13, world champion from 1972
Result0-1 in 41 moves, Fischer mates with rook, two bishops and knight

Most accounts of the game are about two moves: 11...Na4 and the queen sacrifice 17...Be6. This article is about what made them possible. By move 11 Fischer had castled and developed every minor piece, while Byrne's king and king's bishop had not moved and the white queen had already moved three times. Inferred

Part 2What is a lead in development?

A lead in development means you have more pieces off their starting squares and in useful places than your opponent, usually with your king already castled. It is a lead in time, measured in moves (tempi), and like any lead in time it shrinks: every move the opponent spends developing or castling takes a little of it back.

So a lead in development has to be used, and the way to use it is to open lines: files and diagonals that let your developed pieces reach the opponent's position before the undeveloped ones can defend it. The best target is a king still in the centre. If the centre stays closed, there are no lines to open, the opponent catches up, and the lead is gone without a trace.

Open centre: the lead counts+7.46White completely winning
8a7b6c5d4e3f2g1hKing in the centre
Material is level, but White has five pieces out and a castled king; Black has two. The e-file is open, so the rook on e1 pins the e7 bishop to the king and the g5 bishop attacks it again. Black never gets time to castle.
  • threat
  • target
  • King in the centre
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish
Closed centre: the lead fades+2.25White winning
8a7b6c5d4e3f2g1hCentre locked
White has a similar lead, five pieces out and castled against none, but the pawns on d4, e5, d5 and e6 lock the centre. There is no open file or diagonal to the black king, so White's edge is real but much smaller, and Black has time to catch up.
  • key square
  • Centre locked
  • pawn chain or line of force
Analyse this positionPlay it out against Stockfish

Compare the two numbers above the boards. The development count is the same in both, and the material is level. On the left the lead is worth a winning attack, more than seven pawns by Stockfish's count, because the e-file is open; on the right it is worth about two pawns, because nothing can reach the king yet. A lead in development is only as good as the lines it can open.

Part 3The opening: three queen moves and an empty f1

Byrne opened 1.Nf3 and 2.c4, and Fischer set up a Grünfeld Defence (see the Grünfeld). Byrne chose 5.Bf4 and 6.Qb3, pressing on d5; after 6...dxc4 7.Qxc4 and 8.e4 White had the classical pawn centre, with the queen out early. [1] Verified

1.Nf3 Nf6 2.c4 g6 3.Nc3 Bg7 4.d4 O-O 5.Bf4 d5 6.Qb3 dxc4 7.Qxc4 c6 8.e4 Nbd7 9.Rd1 Nb6 10.Qc5 Bg4 +0.20about equal

The first ten moves. Stockfish rates the position close to level at the end: White's big centre is balanced by Black's lead in development. Verified

Count the moves: Black is ready, White is not+0.20about equal
8a7b6c5d4e3f2g1hNot yet developedDeveloped3
After 10...Bg4 Black has castled and developed all four minor pieces. White's queen has moved three times (to b3, c4 and c5), but the f1 bishop and the king have not moved and the h1 rook is shut in. White needs two moves, Be2 and O-O, to catch up.
  • target
  • Not yet developed
  • Developed
Analyse this positionPlay it out against Stockfish

The queen's journey matters. Each queen move is a move not spent developing, and on c5 the queen stands where Black's knights can hit it with gain of time. Kmoch thought 10.Qd3 would have placed it better. Stockfish agrees that 10.Qc5 was the first slip: it prefers 10.Qb3, and the queen move costs White most of a pawn, from a pleasant edge to close to level. [1] Verified

Part 4The plans: castle in time, or open lines first

After 10...Bg4 both plans are simple. White wants two quiet moves, Be2 and O-O, after which the centre on d4 and e4 would count for more than Black's activity. Black wants to use those two moves to hit the centre and open lines to e1 first. Inferred

White's plan: Be2 and castle+0.20about equal
8a7b6c5d4e3f2g1hWhite's centre
Two moves finish White's development: the bishop to e2 breaks the pin on the f3 knight, and castling takes the king off the e-file. After that, the centre pawns on d4 and e4 are an asset.
  • plan
  • White's centre
Analyse this positionPlay it out against Stockfish
Black's plan: hit the centre and the queen+0.20about equal
8a7b6c5d4e3f2g1h
Black's pieces are ready to strike at once: the b6 knight can jump to a4 or d7, the f6 knight eyes e4, and the g4 bishop pins the f3 knight, which guards d4 and e5. Every hit on e4 or the queen gains a move.
  • idea not played
  • threat
  • target
Analyse this positionPlay it out against Stockfish

One position, two clocks. White's plan takes two moves and gives nothing away; Black's plan needs targets, and the targets are the e4 pawn, the exposed queen and the king on e1. Whoever gets their two moves first decides what kind of game it is.

Part 5The critical moments

Four decisions before the famous one: one where White stopped developing, two where Black opened lines at once, and one where White, already in trouble, spent another move on material. Try each position before opening the answers.

12345
Stockfish across the game. Close to level until move 10; a drop of about three pawns at 11.Bg5; another step down at 14.Bxe7; flat through the queen sacrifice 17...Be6; and a cliff at 18.Bxb6, when White takes the queen. Above the line White is better, below it Black; the diamonds are the critical moments.
  1. 1 11.Bg5 Develop the last piece, or attack?
  2. 2 11...Na4 How does Black punish the bishop move?
  3. 3 13...Nxe4 Take the pawn, even though the knight can be taken?
  4. 4 14.Bxe7 Take the material, or develop?
  5. 5 17...Be6 The queen is attacked: save it, or use the time?

Critical moment 1 of 5 · Move 11, White to play

Develop the last piece, or attack?

8a7b6c5d4e3f2g1hNot yet developed
  • key square
  • Not yet developed
Your move as Byrne

White's king is on e1 and the f1 bishop has not moved. The g4 bishop pins the f3 knight. White can finish developing, or make a more active move. What should White play?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
11.Be2+0.16about equalThe natural move: it develops, breaks the pin on f3 and prepares O-O next move. Stockfish rates it about level, and with the king castled Black's lead in development is gone. Verified
11.Be30.00about equalGuards d4 and keeps the queen supported, and Stockfish calls it level too, but the king still needs Be2 and O-O, so it only delays the question. Verified
11.Ng5−6.13Black completely winningBreaks the pin with a threat, but the g4 bishop simply takes the rook on d1: Stockfish rates White about six pawns worse. Verified
What Byrne played

11.Bg5−3.02Black winning

Byrne played 11.Bg5, a second move with the same bishop. It stops 11...Nfd7 followed by ...e5, and attacks the f6 knight, but it leaves the king and the f1 bishop where they were.

Stockfish preferred 11.Be2 (+0.20); the game move gave up about 3.2 pawns. Depth 22.

What it revealed

Byrne was playing against Black's ideas instead of finishing development. A move that does not develop is a move given to the side that is ahead, and Fischer was ready to use it.

What Stockfish adds Stockfish rates 11.Be2 about level and 11.Bg5 about three pawns worse. It is the largest single drop in the game until White takes the queen on move 18: the game was lost here, by one non-developing move.

  • Verified Many annotators, Wade among them, recommend 11.Be2, developing and preparing to castle; the move played is usually given a question mark.[1][3]
  • Verified Stockfish agrees and puts the cost of 11.Bg5 at about three pawns: from close to level to a clear win for Black.

Critical moment 2 of 5 · Move 11, Black to play

How does Black punish the bishop move?

1h2g3f4e5d6c7b8a
  • key square
  • target
Your move as Fischer

White's queen is on c5 and the c3 knight defends both a4 and e4. Black's pieces are developed and the king is safe. Find the move that opens the position while White's king is still on e1.

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
11...Nfd7+0.06about equalHits the queen and prepares ...e5, the idea 11.Bg5 was meant to stop, but it gives White the move to finish developing: Stockfish calls it level. Verified
11...Bxf3+0.12about equalWrecks White's kingside pawns, but trades Black's most active piece and opens the g-file for White: Stockfish calls it level. Verified
11...Qd7+0.61White slightly betterA slow developing move that lets White unpin with Ne5 and keep the centre: Stockfish rates White better by about half a pawn. Verified
What Fischer played

11...Na4−3.10Black winning

Fischer played 11...Na4, putting a knight on the edge where it attacks the c3 knight. If 12.Nxa4, then 12...Nxe4 hits the queen and the g5 bishop and breaks open the centre; after 12.Qa3 Nxc3 13.bxc3 the defender of e4 is gone.

Stockfish's first choice too. Depth 22.

What it revealed

A knight on the rim is usually poor, but the move is about lines, not squares: it removes the only defender of e4, and once e4 falls the e-file opens towards e1. Fischer spent a tempo to win several.

  • Verified The move is famous: Fine gave it three exclamation marks and called it a brilliant reply.[2]
  • Verified Stockfish's first choice is also 11...Na4.

Critical moment 3 of 5 · Move 13, Black to play

Take the pawn, even though the knight can be taken?

1h2g3f4e5d6c7b8a
  • threat
  • target
Your move as Fischer

After 12.Qa3 Nxc3 13.bxc3 the e4 pawn has lost its defender, but the e7 pawn hangs to the g5 bishop. How does Black keep the game open?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
13...Bxf3+0.18about equalDoubles White's pawns but gives back the time: White plays e5 and castles later. Stockfish calls it level, and three pawns of advantage are gone. Verified
13...Qd7+0.48White slightly betterSaves the e7 pawn and loses the moment: after Ne5 White unpins and Stockfish rates White about half a pawn better. Verified
13...Re8+0.07about equalGuards e7 and puts the rook on the e-file, but White closes it with e5: Stockfish calls the result level. Verified
What Fischer played

13...Nxe4−2.92Black winning

Fischer played 13...Nxe4, taking the centre pawn and leaving the e7 pawn and the f8 rook to the g5 bishop. The knight attacks g5 and c3, and the e-file is now half open.

Stockfish's first choice too. Depth 21.

What it revealed

Fischer valued the open e-file more than an exchange. With White's king on e1, a file aimed at it is worth more than the rook on f8, which can come to e8 with check.

  • Verified Fine and Reinfeld both gave 13...Nxe4 two exclamation marks.[2]
  • Inferred Offering the exchange only makes sense as a way to open the e-file before White castles: once the white king reaches g1, the rook on f8 is simply worth more than the bishop.

Critical moment 4 of 5 · Move 14, White to play

Take the material, or develop?

8a7b6c5d4e3f2g1hStill not developed
  • key square
  • target
  • Still not developed
Your move as Byrne

White is already in trouble: a pawn down, with the king on e1. The g5 bishop can take on e7 and attack the f8 rook. Should White take, or spend the move on safety?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
14.Be3−3.10Black winningStockfish's choice: the bishop comes back to guard d4 and f2. White is still about three pawns worse, but keeps a defender near the king. Verified
14.Bf4−3.40Black winningSimilar to Be3, slightly worse by Stockfish's count after ...Bxf3 gxf3: White is lost, but not by more than the game move. Verified
14.Qb4−8.31Black completely winningGuards c3 and d4, but leaves the g5 bishop to the knight: Stockfish rates White more than eight pawns worse. Verified
What Byrne played

14.Bxe7−4.25Black completely winning

Byrne played 14.Bxe7, taking a pawn and attacking the rook. It looks natural, and the main annotators pass over it, but the bishop has now moved three times and the king is still on e1.

Stockfish preferred 14.Be3 (−2.92); the game move gave up about 1.3 pawns. Depth 20.

What it revealed

Behind in development, Byrne took material instead of time. The bishop on e7 attacks a rook, but it also leaves the dark squares and the e-file to Black, and after 14...Qb6 Black's queen joins the attack, hitting the d4 pawn.

What Stockfish adds Stockfish rates 14.Bxe7 more than a pawn below 14.Be3. The difference is time: Be3 keeps a defender near the king, while Bxe7 spends a third move with the same bishop.

  • Verified Stockfish prefers 14.Be3, retreating to guard d4 and f2. White stays lost, but about a pawn less so than after 14.Bxe7.
  • Verified Wikipedia's account, following the published annotations, does not criticise 14.Bxe7 and calls Byrne's later refusal of the exchange on f8 wise.[1]

Part 6The turning point: the queen sacrifice, and the reply

By move 17 Fischer was a pawn up with a winning attack, and Byrne's king had been driven to f1 by the check on the e-file. Black's queen on b6 was attacked by the c5 bishop. Fischer's reply is the most famous move in the game. Inferred

Critical moment 5 of 5 · Move 17, Black to play

The queen is attacked: save it, or use the time?

1h2g3f4e5d6c7b8aKing's escape squares
  • target
  • key square
  • King's escape squares
Your move as Fischer

White's king is on f1, the h1 rook is still shut in, and the c5 bishop attacks Black's queen on b6. Black has the c3 knight, the g4 bishop and a rook on the e-file. What keeps the attack going?

Think it through on the board
Weigh the candidates
MoveStockfishVerdict
17...Nb5 18.Bxf7+ Kxf7 19.Qb3+ Be6 20.Ng5+ Kg8 21.Nxe6+0.67White slightly betterSaves the queen by blocking, but Fischer showed the refutation: 18.Bxf7+ Kxf7 19.Qb3+ Be6 20.Ng5+ Kg8 21.Nxe6, and White's pieces suddenly attack: Stockfish rates White better by more than half a pawn at the end of that line. Verified
17...Qb5+6.40White completely winningOffers a queen trade on b5, but 18.Bxb6 is not forced: White takes the queen with the bishop and Stockfish rates White more than six pawns better. Verified
17...Bxf3+3.37White winningTakes the knight first, but after gxf3 the queen on b6 is still attacked and the attack has lost a piece: Stockfish rates White more than three pawns better. Verified
What Fischer played

17...Be6−3.90Black winning

Fischer played 17...Be6, leaving the queen to be taken and hitting the c4 bishop. If White takes the queen with 18.Bxb6, Black plays 18...Bxc4+ and the knight and bishop give a windmill of checks that collects material.

Stockfish's first choice too. Depth 23.

What it revealed

The queen was the one black piece that could be traded for time. Fischer gave it for the rook, two bishops and a knight working together against a king that still had no rook beside it.

  • Verified Fischer showed that the natural 17...Nb5 loses to 18.Bxf7+ Kxf7 19.Qb3+ Be6 20.Ng5+ and 21.Nxe6.[1]
  • Verified Fine gave 17...Be6 four exclamation marks and said it wins in all variations.[2]
  • Verified Stockfish's view is plainer: 17...Be6 is its first choice, but the score after it is almost the same as before it, close to four pawns for Black. The sacrifice kept the advantage; it did not create it.

Byrne took the queen with 18.Bxb6, and Stockfish's number nearly doubles: from close to four pawns to more than seven. The best defence was 18.Qxc3, when 18...Qxc5 19.dxc5 Bxc3 leaves Black a pawn up in an ending that should win. After the queen capture, the windmill begins: 18...Bxc4+ 19.Kg1 Ne2+ 20.Kf1 Nxd4+ 21.Kg1 Ne2+ 22.Kf1 Nc3+ 23.Kg1 axb6. [1] Verified

Queen against an army−7.21Black completely winning
8a7b6c5d4e3f2g1h
After 23...axb6 White has a queen, two rooks and a knight; Black has two rooks, two bishops, a knight and two extra pawns. The material is about even, but the a8 rook attacks the queen, the c3 knight attacks the d1 rook, and the h1 rook has still never moved.
  • threat
  • weakness
  • target
Analyse this positionPlay it out against Stockfish

31.Nf3 Ne4 32.Qb8 b5 33.h4 h5 34.Ne5 Kg7 35.Kg1 Bc5+ 36.Kf1 Ng3+ 37.Ke1 Bb4+ 38.Kd1 Bb3+ 39.Kc1 Ne2+ 40.Kb1 Nc3+ −#1Black mates by force

The finish from move 31: Black's minor pieces chase the white king across the board, and after 41.Kc1 the rook mates on c2. The queen on b8 never gets a check. Verified

Part 7What Byrne could have done

The saving move was the simplest one on the board: 11.Be2, developing the last minor piece and preparing to castle. A game played much later, Flear v Morris, Dublin 1991, shows what happens then: Black trades on f3 and plays ...e5, but White castles and keeps a small edge. [1] Verified

11.Be2 Nfd7 12.Qa3 Bxf3 13.Bxf3 e5 14.dxe5 Qe8 15.Be2 Nxe5 16.O-O +0.32about equal

11.Be2 Nfd7 12.Qa3 Bxf3 13.Bxf3 e5 14.dxe5 Qe8 15.Be2 Nxe5 16.O-O, as in Flear v Morris, 1991. White's king is safe on g1 and the game goes on. Verified

Castled in time: the lead is gone+0.32about equal
8a7b6c5d4e3f2g1hKing safe
The same opening, but White spent move 11 on development. The king is on g1, out of reach of Black's pieces, and the lead in development has become an ordinary middlegame. Compare the number with the game's position after 11.Bg5.
  • key square
  • King safe
Analyse this positionPlay it out against Stockfish

Later, once the position had gone wrong, the defender's rule still applied. On move 14, 14.Be3 (bringing the bishop back to guard d4 and f2) kept White in the game longer than taking on e7. On move 18, refusing the queen with 18.Qxc3 kept the deficit under four pawns instead of more than seven. Neither saves the game, but Stockfish rates both far better than the moves played, and both make Black find more good moves. Verified

Part 8A different angle: the brilliancy did not change the score

The usual account of this game is a story of brilliant moves: 11...Na4!!, 13...Nxe4!!, 17...Be6!!!!. Stockfish tells a different story. Put the evaluations of the decisive moves side by side and only two moves really changed the result, and both were White's. Verified

Stockfish 19's evaluation after each move, in pawns from White's side (minus is good for Black). The two big drops are both White's moves.
MoveBeforeAfterWhat changed
10.Qc5+0.85+0.17the queen's fourth move: White's edge gone
11.Bg5+0.20−3.02the bishop's second move instead of Be2: the game is lost
11...Na4−3.02−3.10Fischer opens lines: the score holds
14.Bxe7−2.92−4.25material instead of time
17...Be6−3.77−3.90the famous sacrifice: the score holds
18.Bxb6−3.90−7.56White takes the queen

Stockfish also shows how short-lived the lead was. On move 13, the quiet alternatives 13...Re8 and 13...Bxf3 both score about level: if Fischer had not taken on e4 at once, White would have played e5 or castled, and three pawns of advantage would have vanished in one move. You do not find 13...Nxe4 or 17...Be6 by hunting for brilliant moves; you find them by knowing that the lead is about to run out. Inferred

The other surprise is 14.Bxe7. The published annotations pass over it, and the received story calls Byrne's play from move 14 to 17 sensible defence. Stockfish thinks taking on e7 cost White more than a pawn compared with 14.Be3: it was the same mistake as 11.Bg5, a bishop move that won something small and lost more time. [1] Verified

Part 9How to use a lead in development in your own games

The pattern repeats in countless club games: one side moves the queen early or grabs a pawn, the other develops and castles, and the question is whether the side ahead can open the position in time. For the attack that follows once the king is caught in the centre, see the king in the centre; for keeping the threats going, see the initiative.

The recipe

  1. Count the tempiCount how many moves each side needs to develop the minor pieces and castle. A difference of two or more is a real lead.
  2. Find the targetLook for the king that has not castled, or a pawn holding the centre together, like e4 in this game. A lead with no target is just activity.
  3. Open a line towards itUse a pawn break, an exchange or a capture that opens a file or diagonal at the target. Fischer removed the defender of e4 (11...Na4, 12...Nxc3) and then took it (13...Nxe4).
  4. Gain time with every movePrefer moves that attack something: the queen, an undefended piece, a pinned piece. Each one is a move the opponent spends answering instead of castling.
  5. Pay with material if you mustA pawn, an exchange or more is a fair price to keep the king in the centre. Count the attackers against the defenders, not the material.
  6. Cash in before it runs outWhen the opponent is about to castle or trade queens, turn the lead into something that lasts: material, a better ending, or mate.
  • Is my opponent's king still in the centre?
  • How many moves do they need to castle, and how many do I need?
  • Which pawn holds their centre or their king's file closed, and can I remove it?
  • Does my move attack something, so that they must answer it?
  • If I sacrifice, can every one of my pieces join the attack?

Your turnPractise it

Set each position up, decide your plan before you look, then play it out against Stockfish to see whether it holds.

8a7b6c5d4e3f2g1h

White to play (move 11): Black's pieces are all developed and Black has castled. White's king and f1 bishop have not moved. Find the safest move.

Hint

Which white piece has not moved at all, and what does moving it allow next move?

A good answer

11.Be2, developing the bishop, breaking the pin on f3 and preparing O-O. Stockfish rates it about level; Byrne's 11.Bg5 loses about three pawns.

Play it outAnalyse
1h2g3f4e5d6c7b8a

Black to play after 11.Bg5: find the move that uses the lead in development before White castles.

Hint

The c3 knight defends e4. Can you attack it, and what happens to e4 if it disappears?

A good answer

11...Na4. After 12.Qa3 Nxc3 13.bxc3 Nxe4 the centre and the e-file open towards White's king; after 12.Nxa4 Nxe4 the knight hits the queen and the g5 bishop. Stockfish's first choice.

Play it outAnalyse
1h2g3f4e5d6c7b8a

Black to play after 17.Kf1: the queen on b6 is attacked. Find the move that keeps the attack going.

Hint

Attack a white bishop that stands on the same diagonal as the white king: what happens if it is taken with check?

A good answer

17...Be6, attacking the c4 bishop and leaving the queen. If 18.Bxb6 Bxc4+ the windmill of knight checks wins back far more than the queen. Stockfish's first choice; 17...Nb5 loses to 18.Bxf7+.

Play it outAnalyse
8a7b6c5d4e3f2g1h

White to play after 17...Be6: what is the best defence?

Hint

Taking the queen lets the knight and bishop check the king in turn. Is there a capture that removes an attacker instead?

A good answer

18.Qxc3. After 18...Qxc5 19.dxc5 Bxc3 Black is a pawn up in an ending that should win, but Stockfish rates it close to four pawns for Black, against more than seven after 18.Bxb6.

Play it outAnalyse

Part 10What to take from this game

  • A lead in development is a lead in time: it is measured in moves, and it shrinks with every move the opponent develops.
  • Open lines to use it: the lead is worth something only when files and diagonals let your pieces reach the target.
  • The king in the centre is the target: Fischer's whole attack ran down the e-file towards e1.
  • Remove the defender, then take the pawn: 11...Na4 and 12...Nxc3 took away the guard of e4 before 13...Nxe4.
  • Behind in time, develop, do not grab: 11.Bg5 and 14.Bxe7 cost White more than all of Fischer's brilliancies gained.
  • Brilliant moves are often conversions: the famous queen sacrifice kept an advantage that a quiet counting of tempi had already won.

Questions readers ask

What is a lead in development in chess?

A lead in development means you have more pieces out of their starting positions and in play than your opponent, usually with your king already castled. It is an advantage in time, counted in moves, and it disappears as soon as the opponent finishes developing, so it has to be used quickly.

How do you use a lead in development?

Open lines towards the opponent's king or weak points before they can catch up. Use pawn breaks, exchanges and captures that open files and diagonals, make moves that attack something so the opponent has no time to castle, and be ready to give material to keep their king in the centre.

How much is a lead in development worth?

It depends on whether the position can be opened. With an open centre and a king that cannot castle, a lead of two or three moves can outweigh material; in Byrne v Fischer, Stockfish valued it at about three pawns. With a closed centre, the same lead may be worth very little.

Why is Byrne vs Fischer 1956 called the Game of the Century?

Hans Kmoch gave it that name in Chess Review in 1956, ranking it with the finest games ever played by a prodigy. Fischer was thirteen, and won with a queen sacrifice (17...Be6) and a mating attack against one of the leading American masters.

What should White have played in the Game of the Century?

11.Be2 instead of 11.Bg5. It develops the last minor piece and prepares castling; Stockfish rates it about level, while 11.Bg5 lets Fischer open the e-file with 11...Na4 and leaves White about three pawns worse.

Sources and method

The game score was checked against two independent sources. Every position, line and candidate in this article was replayed for legality, and every engine number was produced by Stockfish 19 WASM Multithreaded for this article (depth 17 to 32, deepest at the critical moments), not copied from elsewhere. What the players thought is reconstructed from the moves, their published notes and later analysis; it is labelled as verified, inferred or speculative, and nothing is presented as a quotation unless a source is cited for it.

  1. Wikipedia: The Game of the Century (chess): the game score and the published annotations of Kmoch, Fischer, Kasparov and others
  2. ChessBase: Byrne v Fischer, New York 1956, annotated by Sergey Shipov with the notes of Fine, Reinfeld, Flohr and others (game score)
  3. Lichess study: Donald Byrne v Robert James Fischer, Third Rosenwald Trophy 1956, with notes after Wade (game score)

Read next

Turn reading into skill

Strategy sticks when you use it. Practise real positions with Stockfish's verdict at once, or play the plans out from any diagram above.