1
2
3
4
5
6
7
h8
g
f
e
d
c
b
a
The drawing corner
0/18
The idea
Bishop and rook's pawn cannot win if the bishop does not control the queening square and the defending king reaches that corner.
A bishop that can never touch the one square that matters.
- Check the queening square's colour: if the bishop cannot cover it, the corner is yours.
- Run to the corner in front of the pawn.
- Stay there: nothing can drive you out without stalemate.
Press Next (or →) to watch the technique, move by move. Your side starts.
Every verdict comes from the Lichess tablebase (exact for seven pieces or fewer).