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Endgames · beginner

The square of the pawn

You play Black · goal: hold the draw

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The square of the pawn

0/9

The idea

Draw a square from the pawn to its queening rank: if your king can step into it, it catches the pawn. One file further away and it is too late.

A square on the board that grows smaller as the pawn runs.

  1. Picture the square: from the pawn to the promotion square, and as wide as it is long.
  2. If your king can step into the square on its move, it catches the pawn.
  3. Walk diagonally when it helps: a diagonal step covers a file and a rank at once.
  4. Once you catch it, take the pawn or blockade it.

Press Next (or →) to watch the technique, move by move. Your side starts.

Every verdict comes from the Lichess tablebase (exact for seven pieces or fewer).